*When infused: 329 physical dmg/329 elemental dmg and B scaling with chosen element. Str scaling changes to B.
Dragon Tooth is a Great Hammerand one of the available Weaponsin Dark Souls 2.Dragon Tooth in is a massive Great Hammercrafted from a giant dragon tooth, solid as a boulder. It isimbued with mystical power, granting its wielder resistance to both magic and fire.Upgraded with Twinkling Titanite and incapable of being infused with Bleed, this great hammer provides increased Fire and Magic defense. Best suited for high poise builds, it excels in punishing opponents mid-attack and stun-locking, making it effective in both PvP and PvE scenarios
A giant dragon tooth used as a great hammer.As solid as a boulder, this tooth is said to be taken from a dragon, but the truth of this claim is unclear.
What is certain is that is bears some mystical power, and its wielder gains resistance to magic and fire.
How to getDragon Tooth in Dark Souls 2
DARK SOULS II
- Treasure from Dragon Aerie. You will find it in a nest full of dragon eggs. It should be the first nest in the area you fight the first dragon. Roll through the eggs or attack them to break them. It will be in the centre.
SCHOLAR OF THE FIRST SIN
- Same location as in the base game, but an additional Dragon Tooth can be found in the area after the Belfry Gargoyles boss engagement. Below the bonfire with dogs and an NPC invader. (where the Bastille Key was originally obtained)
DS2 Dragon ToothHints and Tips:
- Upgraded with Twinkling Titanite. Cannot be infused with Bleed.
- Grants Magic and Fire resistance: Raises Fire and Magic defence by 50 points.
- Best used with high poise to punish in mid attack and stun-lock (applicable in both PvP and PvE).
YouTube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Required in Build:
((Link to build))
Dragon Tooth Upgrades in Dark Souls 2
Attack ValuesBonus | Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | ||||||||||||||||
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Regular | 313 | - | - | - | - | 100 60 | D | - | - | - | - | - | - | - | 45 | 20 | 40 | 30 | 40 |
Regular +5 | 470 | - | - | - | - | ^ | A | - | - | - | - | - | - | - | 45 | 20 | 40 | 30 | 40 |
Magic | 219 | 219 | - | - | - | ^ | D | - | C | - | - | - | - | - | 42.9 | 36.6 | 37.9 | 27.9 | 37.9 |
Magic +5 | 329 | 329 | - | - | - | ^ | B | - | B | - | - | - | - | - | 42.9 | 36.6 | 37.9 | 27.9 | 37.9 |
Fire | 219 | - | 219 | - | - | ^ | D | - | - | C | - | - | - | - | 42.9 | 17.9 | 56.6 | 27.9 | 56.6 |
Fire +5 | 329 | - | 329 | - | - | ^ | B | - | - | B | - | - | - | - | 42.9 | 17.9 | 56.6 | 27.9 | 37.9 |
Lightning | 219 | - | - | 219 | - | ^ | D | - | - | - | C | - | - | - | 42.9 | 17.9 | 37.9 | 27.9 | 37.9 |
Lightning +5 | 329 | - | - | 329 | - | ^ | B | - | - | - | B | - | - | - | 42.9 | 17.9 | 37.9 | 46.6 | 37.9 |
Dark | 219 | - | - | - | 219 | ^ | D | - | - | - | - | C | - | - | 42.9 | 17.9 | 37.9 | 27.9 | 56.6 |
Dark +5 | 329 | - | - | - | 329 | ^ | B | - | - | - | - | B | - | - | 42.9 | 17.9 | 37.9 | 27.9 | 56.6 |
Poison | 219 | - | - | - | - | ^ | D | - | - | - | - | - | 112 | - | 42.9 | 17.9 | 37.9 | 27.9 | 37.9 |
Poison +5 | 329 | - | - | - | - | ^ | B | - | - | - | - | - | 140 | - | 42.9 | 17.9 | 37.9 | 27.9 | 37.9 |
Bleed (N/A) | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Raw | 359 | - | - | - | - | ^ | E | - | - | - | - | - | - | - | 45 | 20 | 40 | 30 | 40 |
Raw +5 | 540 | - | - | - | - | ^ | D | - | - | - | - | - | - | - | 45 | 20 | 40 | 30 | 40 |
Enchanted | 313 | - | - | - | - | ^ | E | - | D | - | - | - | - | - | 45 | 20 | 40 | 30 | 40 |
Enchanted +5 | 470 | - | - | - | - | ^ | D | - | C | - | - | - | - | - | 45 | 20 | 40 | 30 | 40 |
Mundane | 156 | - | - | - | 0 | ^ | E | - | - | - | - | - | - | - | 45 | 20 | 40 | 30 | 40 |
Mundane+5 | 235 | - | - | - | 0 | ^ | C | - | - | - | - | - | - | - | 45 | 20 | 40 | 30 | 40 |
DS2 Dragon Tooth Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus | Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % | Auxiliary Effects | Others |
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![]() ![]() Strength | ![]() Physical | ![]() Physical | ![]() Bleeding | ![]() Durability |
![]() ![]() Dexterity | ![]() Magic | ![]() Magic | ![]() Poison | ![]() Weight |
![]() Intelligence | ![]() Fire | ![]() Fire | ![]() Petrify | |
![]() Faith | ![]() Lightning | ![]() Lightning | ![]() Curse | |
![]() Magic Bonus | ![]() Counter Strength | ![]() Stability | ||
| ![]() Poise Damage | |||
![]() Lighting Bonus | ![]() Cast Speed | |||
![]() Dark Bonus | ![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
Great Hammers |
Archdrake Mace♦Demon's Great Hammer♦Drakekeeper's Great Hammer♦Drakekeeper's Warpick♦Giant Warrior Club♦Great Club♦Gyrm Great Hammer♦Iron King Hammer♦Large Club♦Malformed Shell♦Malformed Skull♦Old Knight Hammer♦Pickaxe♦Sacred Chime Hammer♦Sanctum Mace♦Smelter Hammer |